IS WORK OVER?

Automation index

How much of a 3D animator’s job can AI already do?

A blocking pass and a preview come earlier. Timing, weight, and a director buying it do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

3D animator

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Blocking, layouts and previews.
Estimate

No public source provides a precise figure. This is our estimate.

22%52%+11.4
Simple rigs, cycles and technical cleanup.
Estimate

No public source provides a precise figure. This is our estimate.

18%45%+8.1
Spline, weight and character acting.
Estimate

No public source provides a precise figure. This is our estimate.

16%20%+3.2
Director and supervisor notes.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Integrate with lighting, fx and editorial.
Estimate

No public source provides a precise figure. This is our estimate.

14%18%+2.5
Taste: which shot lives and which dies.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%30%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • Blocking, layouts and previews
  • Simple rigs, cycles and technical cleanup
  • Spline, weight and character acting
  • Director and supervisor notes
  • Integrate with lighting, fx and editorial
  • Taste: which shot lives and which dies
  • animador 3d
  • 3d animator
  • motion graphics

Sources for this job· O*NET 27-1014.00· ESCO/ISCO 2166

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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