IS WORK OVER?

Automation index

How much of a Agile coach’s job can AI already do?

A board and a stock retro come earlier. The team stopping the fake sprint do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Agile coach

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Boards, metrics and the cadence design.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
The real retro and the elephant in the room.
Estimate

No public source provides a precise figure. This is our estimate.

18%14%+2.5
Train, unblock and the manager who will not let go.
Estimate

No public source provides a precise figure. This is our estimate.

16%32%+5.1
Scale, dependencies and fake agile.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
Conflict, power and not selling extra frameworks.
Estimate

No public source provides a precise figure. This is our estimate.

18%18%+3.2
That they stop faking it, and not inflating velocity.
Estimate

No public source provides a precise figure. This is our estimate.

16%14%+2.2
Total100%24%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • retros
  • agile cadence
  • unblock teams
  • flow metrics
  • fake agile
  • agile training
  • dependencies
  • velocity

Sources for this job· O*NET 13-1111.00· ESCO/ISCO 2421

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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