Automation index
How much of a Aircraft mechanic’s job can AI already do?
A manual and a maintenance log come earlier. Signing an aircraft so it flies whole do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Aircraft mechanic
23%
AI can already do 23% of this job.
#349 / 763
View rankingAircraft mechanic
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Read the manual, bulletins and the work order.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Inspect, strip, adjust and refit systems.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 12% | +2.6 |
Diagnosis, parts and functional tests.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Logs, CRS and traceability of the job.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Hangar, line and coordination with crew and ops.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Licence, stamp and airworthiness liability.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 10% | +1.4 |
| Total | 100% | 23% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- maintain aircraft
- inspect airframes
- replace components
- sign CRS
- aircraft diagnosis
- functional tests
- read service bulletins
- airworthiness
Sources for this job· O*NET 49-3011.00· ESCO/ISCO 7232
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514