Automation index
How much of a Arborist’s job can AI already do?
A risk report comes earlier. Climbing, pruning and not dropping the tree on the roof do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Arborist
19%
AI can already do 19% of this job.
#486 / 643
View rankingArborist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Assess, risk and the owner’s report.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Climb, prune and the anchor.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Controlled fell and the one over the cable.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Arisings, chipping and leaving it clean.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The neighbour, the permit and not entering their plot.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Not dropping it on the roof, and coming down whole.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 10% | +1.4 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- crown work
- climb
- controlled fell
- risk report
- anchors
- chipping
- cables
- felling permits
Sources for this job· O*NET 37-3013.00· ESCO/ISCO 6113
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166