Automation index
How much of a Audiologist’s job can AI already do?
An audiogram and a curve tweak come earlier. Fitting an aid so the person actually hears does not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Audiologist
23%
AI can already do 23% of this job.
#288 / 633
View rankingAudiologist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Audiograms, thresholds and a first fit.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 40% | +7.2 |
Trial, mould and adapt the aid.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Explain, habituation and follow-up.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Reports for ENT and notes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Repair, clean and prototype stock.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Children, older people and not overselling.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 23% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Audiograms, thresholds and a first fit
- Trial, mould and adapt the aid
- Explain, habituation and follow-up
- Reports for ENT and notes
- Repair, clean and prototype stock
- Children, older people and not overselling
- audiologo
- audiologist
Sources for this job· O*NET 29-1181.00· ESCO/ISCO 2266
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166