Automation index
How much of a Audiologist’s job can AI already do?
An audiogram and a curve tweak come earlier. Fitting an aid so the person actually hears does not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Audiologist
23%
AI can already do 23% of this job.
#334 / 763
View rankingAudiologist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Audiograms, thresholds and a first fit.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 40% | +7.2 |
Trial, mould and adapt the aid.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Explain, habituation and follow-up.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Reports for ENT and notes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Repair, clean and prototype stock.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Children, older people and not overselling.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 23% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Audiograms, thresholds and a first fit
- Trial, mould and adapt the aid
- Explain, habituation and follow-up
- Reports for ENT and notes
- Repair, clean and prototype stock
- Children, older people and not overselling
- audiologo
- audiologist
Sources for this job· O*NET 29-1181.00· ESCO/ISCO 2266
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514