Automation index
How much of a Avionics technician’s job can AI already do?
A BITE comes earlier. Calibrating the kit and signing that it flies do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Avionics technician
22%
AI can already do 22% of this job.
#488 / 773
View rankingAvionics technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
BITE, manual and the fault tree.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Bench, the pin and the oxidised connector.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 12% | +2.2 |
Calibrate, software and the config.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Line, the aircraft on stand and the slot.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The pilot report and not swapping the box blind.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Sign that it flies, and not leaving BITE red.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- BITE
- calibrate avionics
- connectors
- fault tree
- equipment software
- the stand
- LRUs
- config
Sources for this job· O*NET 49-2091.00· ESCO/ISCO 7421
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514