Automation index
How much of a Banquet manager’s job can AI already do?
A menu and a table plan come earlier. The service going out without the plate going cold do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Banquet manager
22%
AI can already do 22% of this job.
#431 / 773
View rankingBanquet manager
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Menu, plan and the timing.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Set-up, staff and the one who is late.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Service, the toast and the one without a plate.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Kitchen, the pass and not working too far ahead.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The groom, the change and not mixing allergies.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
The service goes out, and the plate hot.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- table plans
- banquet timing
- set-up
- toast
- kitchen pass
- allergies
- floor staff
- menus
Sources for this job· O*NET 35-1012.00· ESCO/ISCO 1412
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514