Automation index
How much of a Battery technician’s job can AI already do?
A BMS comes earlier. Diagnosing the module without setting the bank on fire do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Battery technician
19%
AI can already do 19% of this job.
#547 / 643
View rankingBattery technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
BMS, SOH and the log.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Module, the imbalance and the one that swells.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Shop, isolation and not shorting.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Thermal, the fire and the protocol.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The vehicle, the warranty and not swapping blind.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
No fire, and the module right.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- BMS
- SOH
- modules
- imbalance
- swelling
- isolation
- thermal fire
- battery warranty
Sources for this job· O*NET 17-3023.00· ESCO/ISCO 3113
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166