Automation index
How much of a Biochemist’s job can AI already do?
A protocol and a curve come earlier. An assay that says what it says does not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Biochemist
24%
AI can already do 24% of this job.
#305 / 763
View rankingBiochemist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Protocols, curves and analysis.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Bench, pipettes and assays.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Team, paper and not dressing a gel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Quality, lots and documentation.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Rules, waste and safety.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 16% | +2.6 |
Not publishing a result that does not replicate.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 24% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Protocols, curves and analysis
- Bench, pipettes and assays
- Team, paper and not dressing a gel
- Quality, lots and documentation
- Rules, waste and safety
- bioquimico
- biochemist
Sources for this job· O*NET 19-1021.00· ESCO/ISCO 2131
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514