Automation index
How much of a Blacksmith’s job can AI already do?
A sketch comes earlier. Forging, tempering and the piece not cracking do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Blacksmith
19%
AI can already do 19% of this job.
#510 / 643
View rankingBlacksmith
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Sketch, template and the material calc.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Forge, temper and the blow that counts.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Weld, rivet and the site fit.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Grilles, gates and the client’s order.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Coal, the hearth and the shop rhythm.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
That it does not crack, and signing the iron.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 20% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- forge
- temper
- grilles
- rivet
- iron templates
- forge hearth
- site fit
- iron gates
Sources for this job· O*NET 51-4121.00· ESCO/ISCO 7221
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166