Automation index
How much of a Blood bank technician’s job can AI already do?
An automated crossmatch comes earlier. Confirming the group and not issuing the wrong bag do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Blood bank technician
28%
AI can already do 28% of this job.
#120 / 623
View rankingBlood bank technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Group, screen and the bag crossmatch.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 52% | +9.4 |
Fractionate, label and traceability.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
The emergency, the massive and the ID error.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Donation, apheresis and the donor who feels unwell.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Stock, expiry and what theatre asks for.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The right bag and owning the blood group.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 28% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- crossmatch blood
- blood group
- fractionate products
- donor apheresis
- bag traceability
- massive transfusion
- label units
- blood bank
Sources for this job· O*NET 29-2011.00· ESCO/ISCO 3212
IS WORK OVER?
Game designer
26%
#199 / 623
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166