Automation index
How much of a Boilermaker’s job can AI already do?
A drawing and a plate cut come earlier. Marking out, welding and holding pressure do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Boilermaker
25%
AI can already do 25% of this job.
#262 / 763
View rankingBoilermaker
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Read drawings, parts lists and material lists.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Mark out, cut, roll and assemble plate.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Weld, fit and erect in shop or on site.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 22% | +4 |
Leak, pressure and finishing tests.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Repair boilers, tanks and ducts.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Thickness, codes and liability for the weld.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 25% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- mark out plate
- weld boilers
- roll plate
- assemble tanks
- pressure tests
- erect on site
- read boilermaker drawings
- repair ducts
Sources for this job· O*NET 47-2011.00· ESCO/ISCO 7213
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514