Automation index
How much of a Book restorer’s job can AI already do?
A paper diagnosis comes earlier. Treating without overworking the copy do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Book restorer
22%
AI can already do 22% of this job.
#377 / 633
View rankingBook restorer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Diagnosis, paper and the proposal.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Clean, infill and the one that falls apart.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Sew, bind and the spine.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Box, climate and the store.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The owner, the copy and not leaving it new.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Not overworking the copy, and signing the treatment.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- paper
- infill losses
- sew sections
- spines
- conservation boxes
- store climate
- book diagnosis
- not overwork
Sources for this job· O*NET 25-4013.00· ESCO/ISCO 2621
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166