Automation index
How much of a Book restorer’s job can AI already do?
A paper diagnosis comes earlier. Treating without overworking the copy do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Book restorer
22%
AI can already do 22% of this job.
#482 / 773
View rankingBook restorer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Diagnosis, paper and the proposal.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Clean, infill and the one that falls apart.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Sew, bind and the spine.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Box, climate and the store.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The owner, the copy and not leaving it new.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Not overworking the copy, and signing the treatment.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- paper
- infill losses
- sew sections
- spines
- conservation boxes
- store climate
- book diagnosis
- not overwork
Sources for this job· O*NET 25-4013.00· ESCO/ISCO 2621
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514