Automation index
How much of a Bookbinder’s job can AI already do?
A trim and a groove come earlier. Sewing, casing in and getting the book to open do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Bookbinder
25%
AI can already do 25% of this job.
#221 / 633
View rankingBookbinder
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Trim, gather and prepare sections.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Sew, glue, groove and case in.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Restore spines, endpapers and damaged copies.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 22% | +4 |
Die-cut, foil and special finishes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Commissions, quotes and the client.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Materials, times and a book that lasts.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 25% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- bind books
- sew sections
- groove spines
- case in boards
- restore books
- foil stamp
- guillotine
- glue
Sources for this job· O*NET 51-5113.00· ESCO/ISCO 7323
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166