Automation index
How much of a Bookbinder’s job can AI already do?
A trim and a groove come earlier. Sewing, casing in and getting the book to open do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Bookbinder
25%
AI can already do 25% of this job.
#267 / 763
View rankingBookbinder
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Trim, gather and prepare sections.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Sew, glue, groove and case in.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Restore spines, endpapers and damaged copies.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 22% | +4 |
Die-cut, foil and special finishes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Commissions, quotes and the client.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Materials, times and a book that lasts.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 25% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- bind books
- sew sections
- groove spines
- case in boards
- restore books
- foil stamp
- guillotine
- glue
Sources for this job· O*NET 51-5113.00· ESCO/ISCO 7323
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514