Automation index
How much of a Botanist’s job can AI already do?
A digital herbarium comes earlier. Identifying in the field without killing the population do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Botanist
22%
AI can already do 22% of this job.
#373 / 763
View rankingBotanist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Herbarium, keys and the specimen.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Field, the population and not collecting extra.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Survey, the habitat and the one that is lost.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Report, the works and the one who will not hear.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The glasshouse, the culture and not mixing labels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Identify, and not killing the population.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- herbarium
- keys
- populations
- botanical surveys
- habitats
- collect
- labels
- the field
Sources for this job· O*NET 19-1022.00· ESCO/ISCO 2131
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514