Automation index
How much of a Ceramicist’s job can AI already do?
A firing curve comes earlier. Glazing without losing the batch in the firing do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Ceramicist
19%
AI can already do 19% of this job.
#493 / 643
View rankingCeramicist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Body, mould and the curve.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Glaze, apply and the one that runs.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Kiln, atmosphere and the batch that sticks.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Run, the order and the one that does not match.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The gallery, the deadline and not opening the kiln early.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Not losing the batch, and signing the curve.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- firing curves
- bodies
- ceramic moulds
- glazes
- atmosphere
- runs
- runs of glaze
- the firing
Sources for this job· O*NET 51-9195.00· ESCO/ISCO 7314
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166