Automation index
How much of a Chiropractor’s job can AI already do?
A film and a report come earlier. The adjustment, and not hurting the neck, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Chiropractor
20%
AI can already do 20% of this job.
#475 / 643
View rankingChiropractor
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
History, films and a first plan.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Adjustment, mobilisation and spinal work.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 10% | +2.2 |
Explain, dose and watch red flags.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Notes, consents and progress.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Room, hygiene and follow-up.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 16% | +2.6 |
Not over-adjusting or treating the wrong person.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 14% | +2 |
| Total | 100% | 20% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- History, films and a first plan
- Adjustment, mobilisation and spinal work
- Explain, dose and watch red flags
- Notes, consents and progress
- Room, hygiene and follow-up
- quiropractico
- chiropractor
Sources for this job· O*NET 29-1011.00· ESCO/ISCO 2269
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166