Automation index
How much of a Cider maker’s job can AI already do?
A must analysis comes earlier. Fermenting and pouring at the point do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Cider maker
22%
AI can already do 22% of this job.
#388 / 643
View rankingCider maker
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Apple, mill and the must.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Press, ferment and the one that sours.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Rack, the gas and the pour point.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The cellar, this year’s cider and the bar.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The festival, the public and not tapping early.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
At the point, and not selling the sour.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- mill apples
- the press
- ferment cider
- pour from height
- rack
- the cider bar
- must
- barrels
Sources for this job· O*NET 51-9012.00· ESCO/ISCO 8160
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166