Automation index
How much of a Cider maker’s job can AI already do?
A must analysis comes earlier. Fermenting and pouring at the point do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Cider maker
22%
AI can already do 22% of this job.
#484 / 773
View rankingCider maker
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Apple, mill and the must.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Press, ferment and the one that sours.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Rack, the gas and the pour point.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The cellar, this year’s cider and the bar.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The festival, the public and not tapping early.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
At the point, and not selling the sour.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- mill apples
- the press
- ferment cider
- pour from height
- rack
- the cider bar
- must
- barrels
Sources for this job· O*NET 51-9012.00· ESCO/ISCO 8160
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514