Automation index
How much of a Cobbler’s job can AI already do?
A sole quote comes earlier. Stitching, sticking and not coming off on day three do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Cobbler
19%
AI can already do 19% of this job.
#559 / 643
View rankingCobbler
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Diagnose, sole and the quote.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Stitch, stick and the heel that goes.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Last, the fit and the one that pinches.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Colour, cream and the pair that does not match.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The client, the dance and not cutting the vamp.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
That it does not come off, and not leaving a lame heel.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- stitch soles
- stick heels
- lasts
- creams
- vamp
- shoe fit
- pairs
- cobbler quotes
Sources for this job· O*NET 51-6041.00· ESCO/ISCO 7536
IS WORK OVER?
3D animator
30%
#45 / 643
View ranking3D animator
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Blocking, layouts and previews.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 52% | +11.4 |
Simple rigs, cycles and technical cleanup.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 45% | +8.1 |
Spline, weight and character acting.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 20% | +3.2 |
Director and supervisor notes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Integrate with lighting, fx and editorial.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 18% | +2.5 |
Taste: which shot lives and which dies.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 30% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Blocking, layouts and previews
- Simple rigs, cycles and technical cleanup
- Spline, weight and character acting
- Director and supervisor notes
- Integrate with lighting, fx and editorial
- Taste: which shot lives and which dies
- animador 3d
- 3d animator
- motion graphics
Sources for this job· O*NET 27-1014.00· ESCO/ISCO 2166