Automation index
How much of a Cobbler’s job can AI already do?
A sole quote comes earlier. Stitching, sticking and not coming off on day three do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Cobbler
19%
AI can already do 19% of this job.
#559 / 643
View rankingCobbler
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Diagnose, sole and the quote.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Stitch, stick and the heel that goes.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Last, the fit and the one that pinches.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Colour, cream and the pair that does not match.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The client, the dance and not cutting the vamp.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
That it does not come off, and not leaving a lame heel.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- stitch soles
- stick heels
- lasts
- creams
- vamp
- shoe fit
- pairs
- cobbler quotes
Sources for this job· O*NET 51-6041.00· ESCO/ISCO 7536
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166