IS WORK OVER?

Automation index

How much of a Colourist’s job can AI already do?

A look comes earlier. Skin that holds without eating the set do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Colourist

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Look, stills and the reference.
Estimate

No public source provides a precise figure. This is our estimate.

18%48%+8.6
Session, nodes and the hard shot.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Skin, sky and not eating the set.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
Delivery, HDR and the one that misses in the theatre.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
The director, the ego and not loading the orange.
Estimate

No public source provides a precise figure. This is our estimate.

18%14%+2.5
Skin holds, and the look does not lie.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Total100%27%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • looks
  • nodes
  • skin
  • HDR
  • stills
  • the colour bay
  • hard shots
  • look references

Sources for this job· O*NET 27-4032.00· ESCO/ISCO 3521

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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