Automation index
How much of a Colourist’s job can AI already do?
A look comes earlier. Skin that holds without eating the set do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Colourist
27%
AI can already do 27% of this job.
#141 / 633
View rankingColourist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Look, stills and the reference.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Session, nodes and the hard shot.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Skin, sky and not eating the set.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Delivery, HDR and the one that misses in the theatre.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The director, the ego and not loading the orange.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Skin holds, and the look does not lie.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- looks
- nodes
- skin
- HDR
- stills
- the colour bay
- hard shots
- look references
Sources for this job· O*NET 27-4032.00· ESCO/ISCO 3521
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166