Automation index
How much of a Comic artist’s job can AI already do?
A paged script comes earlier. A panel that reads without the deadline eating the line do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Comic artist
27%
AI can already do 27% of this job.
#146 / 623
View rankingComic artist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Paging, panels and the rhythm.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Pencil, ink and the one that will not close.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Colour, lettering and the balloon that will not fit.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Delivery, the editor and the page change.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The serial, the fatigue and not recycling the same face.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it reads, and not eating the line.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- panels
- paging
- ink
- lettering
- balloons
- serials
- pencil
- page deadline
Sources for this job· O*NET 27-1013.00· ESCO/ISCO 2166
IS WORK OVER?
Game designer
26%
#199 / 623
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166