Automation index
How much of a Comic artist’s job can AI already do?
A paged script comes earlier. A panel that reads without the deadline eating the line do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Comic artist
27%
AI can already do 27% of this job.
#155 / 763
View rankingComic artist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Paging, panels and the rhythm.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Pencil, ink and the one that will not close.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Colour, lettering and the balloon that will not fit.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Delivery, the editor and the page change.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The serial, the fatigue and not recycling the same face.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it reads, and not eating the line.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- panels
- paging
- ink
- lettering
- balloons
- serials
- pencil
- page deadline
Sources for this job· O*NET 27-1013.00· ESCO/ISCO 2166
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514