Automation index
How much of a Commercial registrar’s job can AI already do?
An entry and a tax-ID check come earlier. Qualifying a company formation and owning the folio do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Commercial registrar
29%
AI can already do 29% of this job.
#69 / 763
View rankingCommercial registrar
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Review deeds, accounts and appointments.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Entries, notes and the official gazette.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Annual accounts, filings and the registry freeze.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Presenter, notary and the qualification doubt.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Appeals, reports and the directorate.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The commercial folio and the faith of the register.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 28% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- qualify deeds
- commercial entries
- annual accounts
- official gazette
- appointments
- registry freeze
- commercial notes
- companies directorate
Sources for this job· O*NET 23-2093.00· ESCO/ISCO 2619
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514