Automation index
How much of a Commissioning engineer’s job can AI already do?
A test protocol comes earlier. Starting up without leaving an interlock jumped do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Commissioning engineer
22%
AI can already do 22% of this job.
#415 / 773
View rankingCommissioning engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Protocol, the loop and the punch.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Plant, start-up and the one that is not ready.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Test, the trip and not jumping it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Vendors, the one who does not come and the spare.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The client, the deadline and not signing half done.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Start up, and not leaving the interlock jumped.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- test protocols
- loops
- punch list
- start-up
- trips
- vendors
- interlocks
- not sign half done
Sources for this job· O*NET 17-2199.00· ESCO/ISCO 2149
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514