Automation index
How much of a Composer’s job can AI already do?
A mock-up and a part come earlier. Something that sounds and can be played does not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Composer
21%
AI can already do 21% of this job.
#420 / 643
View rankingComposer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Mock-ups, parts and a first arrangement.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 40% | +7.2 |
Write, orchestrate and review with players.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 12% | +2.2 |
Director, producer and opening deadlines.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Rights, publishers and versions.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Studio, libraries and delivery.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 16% | +2.6 |
Not delivering a score that cannot be played.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 21% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Mock-ups, parts and a first arrangement
- Write, orchestrate and review with players
- Director, producer and opening deadlines
- Rights, publishers and versions
- Studio, libraries and delivery
- compositor
- composer
Sources for this job· O*NET 27-2041.00· ESCO/ISCO 2652
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166