Automation index
How much of a Corrosion engineer’s job can AI already do?
A thickness map comes earlier. Stopping before the pipe goes, without painting over it, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Corrosion engineer
22%
AI can already do 22% of this job.
#398 / 763
View rankingCorrosion engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Thicknesses, the map and the coupon.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Plant, the pipe and the one that is thin.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Cathode, the protection and the one that will not take.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Shutdown, the coating and not painting over rust.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Operations, the rush and not leaving the thin one in service.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Stop before it goes, and not painting over it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- thicknesses
- corrosion maps
- cathodic protection
- coatings
- thin pipes
- shutdowns
- rust
- coupons
Sources for this job· O*NET 17-2131.00· ESCO/ISCO 2145
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514