Automation index
How much of a Costume designer’s job can AI already do?
A costume sketch comes earlier. A costume you can act in that does not split on the third night do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Costume designer
22%
AI can already do 22% of this job.
#387 / 763
View rankingCostume designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
The reading, sketch and the palette.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Shop, fitting and the one you cannot sit in.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Rehearsal, quick change and the one that catches.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Budget, dyes and the one that is late.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Direction, the ego and not dressing against the text.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
That you can act, and not splitting on the third.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- costume sketches
- costume fittings
- quick changes
- palette
- wardrobe shop
- dyes
- rehearsals
- costume budget
Sources for this job· O*NET 27-1022.00· ESCO/ISCO 2163
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514