Automation index
How much of a Cycle courier’s job can AI already do?
A job app comes earlier. Crossing the city and delivering it whole do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Cycle courier
20%
AI can already do 20% of this job.
#466 / 643
View rankingCycle courier
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
App, routes and the urgent job.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Pedal, traffic and not losing the parcel.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Lobby, the code and the one who will not come down.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Rain, puncture and the job that drops.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The platform, the fee and the one that does not pay time.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Deliver it whole, and not leaving it on the landing blind.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 20% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- cycle courier
- urgent jobs
- lobbies
- punctures
- courier app
- city traffic
- platform fees
- not lose the parcel
Sources for this job· O*NET 43-5021.00· ESCO/ISCO 8321
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166