Automation index
How much of a Dancer’s job can AI already do?
A video and a mark come earlier. The body eight shows, and not breaking, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Dancer
16%
AI can already do 16% of this job.
#609 / 643
View rankingDancer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Learn, mark and memorise.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Rehearse and perform.EstimateNo public source provides a precise figure. This is our estimate. | 24% | 6% | +1.4 |
Body, physio and rest.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Casting, agents and life between jobs.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Company, ego and tour.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 18% | +2.5 |
Not dancing injured because you stayed quiet.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 14% | +2 |
| Total | 100% | 16% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Learn, mark and memorise
- Rehearse and perform
- Body, physio and rest
- Casting, agents and life between jobs
- Company, ego and tour
- bailarin
- bailarina
- dancer
Sources for this job· O*NET 27-2031.00· ESCO/ISCO 2653
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166