Automation index
How much of a Data architect’s job can AI already do?
A lake diagram comes earlier. Data that can be used, and does not rot, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Data architect
28%
AI can already do 28% of this job.
#83 / 623
View rankingData architect
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Models, lineage and the catalogue.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 52% | +9.4 |
Pipelines, quality and the data contract.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
The analyst who finds nothing and the mess.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Privacy, retention and the field you cannot keep.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The business, shadow IT and not building another lake.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it gets used, and not letting raw data rot.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 28% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- model data
- lineage
- data catalogue
- data contracts
- pipeline quality
- retention
- data lakes
- privacy
Sources for this job· O*NET 15-1243.00· ESCO/ISCO 2511
IS WORK OVER?
Game designer
26%
#199 / 623
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166