Automation index
How much of a Dyer’s job can AI already do?
A bath recipe comes earlier. The colour as ordered without bleeding do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Dyer
22%
AI can already do 22% of this job.
#407 / 643
View rankingDyer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Recipe, bath and the sample.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Dye, stir and the one that takes uneven.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Rinse, fix and the fastness.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Job, the garment and the fibre they did not mention.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The client, the black and not bleeding on the shirt.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
The colour as ordered, and not bleeding.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- bath recipes
- dye garments
- fastness
- fix colour
- samples
- fibres
- rinse
- bleeding
Sources for this job· O*NET 51-6051.00· ESCO/ISCO 7533
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166