Automation index
How much of a Embedded developer’s job can AI already do?
A firmware comes earlier. It not hanging in the field without leaving the watchdog blind do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Embedded developer
22%
AI can already do 22% of this job.
#378 / 763
View rankingEmbedded developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Firmware, the peripheral and the buffer.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Field, the hang and the log that is not there.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Watchdog, the reset and not leaving it blind.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Draw, the battery and not sleeping it wrong.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Hardware, the revision and not fighting the pin.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
That it does not hang, and not leaving the watchdog blind.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- firmware
- peripherals
- watchdog
- buffers
- draw
- battery
- field logs
- write embedded code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514