Automation index
How much of a Firmware engineer’s job can AI already do?
An image comes earlier. Flashing without bricking the batch without skipping rollback do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Firmware engineer
22%
AI can already do 22% of this job.
#399 / 763
View rankingFirmware engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Image, the signature and the slot.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Flash, the batch and the one that bricks.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Rollback, the test and not skipping it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Boot, the brick and the one that will not start.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The factory, the cadence and not jumping to a yes.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Flash without bricking, and not skipping rollback.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- firmware images
- digital signature
- slots
- flash
- rollback
- boot
- factory batches
- not brick
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514