Automation index
How much of a Football coach’s job can AI already do?
A lineup and a clip come earlier. Going out to compete without breaking do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Football coach
22%
AI can already do 22% of this job.
#386 / 763
View rankingFootball coach
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Lineup, plan and the opponent clip.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Train, the one who is late and the one who hides.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Match, the changes and the one who boils.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Dressing room, the ego and not losing the group.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The board, the parents and not picking the son under pressure.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Compete, and not breaking.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- lineups
- opponent clip
- training
- changes
- dressing room
- parents
- pick the side
- match plan
Sources for this job· O*NET 27-2022.00· ESCO/ISCO 3422
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514