Automation index
How much of a Front-end developer’s job can AI already do?
A component comes earlier. It working from the keyboard without leaving dead contrast do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Front-end developer
27%
AI can already do 27% of this job.
#154 / 763
View rankingFront-end developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Component, states and the design.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Accessible, the keyboard and the reader.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Contrast, the token and not leaving it dead.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Performance, the weight and not adding the extra library.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the pixel and not fighting for sport.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it works from the keyboard, and not leaving the contrast.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- components
- accessibility
- keyboard
- contrast
- tokens
- front-end performance
- libraries
- write interface
Sources for this job· O*NET 15-1254.00· ESCO/ISCO 2513
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514