Automation index
How much of a Furniture restorer’s job can AI already do?
A woodworm diagnosis comes earlier. Treating without overworking the piece do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Furniture restorer
19%
AI can already do 19% of this job.
#541 / 643
View rankingFurniture restorer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Diagnosis, woodworm and the proposal.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Consolidate, glue and the one that opens.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Finish, shellac and the colour.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Hardware, upholstery and what is not touched.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The owner, the memory and not leaving it too new.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Not overworking the piece, and signing the treatment.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- woodworm
- consolidate wood
- shellac
- hardware
- upholstery
- furniture diagnosis
- glue
- not overwork
Sources for this job· O*NET 51-7021.00· ESCO/ISCO 7522
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166