IS WORK OVER?

Automation index

How much of a Game designer’s job can AI already do?

A GDD and an economy table come earlier. Playing it until it hurts, and cutting a system, do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

Agile coach

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Boards, metrics and the cadence design.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
The real retro and the elephant in the room.
Estimate

No public source provides a precise figure. This is our estimate.

18%14%+2.5
Train, unblock and the manager who will not let go.
Estimate

No public source provides a precise figure. This is our estimate.

16%32%+5.1
Scale, dependencies and fake agile.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
Conflict, power and not selling extra frameworks.
Estimate

No public source provides a precise figure. This is our estimate.

18%18%+3.2
That they stop faking it, and not inflating velocity.
Estimate

No public source provides a precise figure. This is our estimate.

16%14%+2.2
Total100%24%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • retros
  • agile cadence
  • unblock teams
  • flow metrics
  • fake agile
  • agile training
  • dependencies
  • velocity

Sources for this job· O*NET 13-1111.00· ESCO/ISCO 2421

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