Automation index
How much of a Game designer’s job can AI already do?
A GDD and an economy table come earlier. Playing it until it hurts, and cutting a system, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Game designer
26%
AI can already do 26% of this job.
#199 / 623
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166
IS WORK OVER?
Port crane operator
18%
#562 / 623
View rankingPort crane operator
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Stowage, bays and the twistlock.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Hoist, the wind and the spreader.EstimateNo public source provides a precise figure. This is our estimate. | 24% | 6% | +1.4 |
Shift, the ship that arrives and the one that leaves.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Breakdown, the spreader that will not lock and stopping.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The docker below and covering nobody.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 18% | +2.5 |
Not hitting the ship, and leaving the bay clear.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 10% | +1.4 |
| Total | 100% | 18% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- stowage
- twistlocks
- spreader
- bays
- lift boxes
- quay wind
- terminal shifts
- cover nobody
Sources for this job· O*NET 53-7021.00· ESCO/ISCO 8343