Automation index
How much of a Geneticist’s job can AI already do?
A panel comes earlier. Reading the variant and talking to the family do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Geneticist
27%
AI can already do 27% of this job.
#169 / 763
View rankingGeneticist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Panel, variants and the report.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Clinic, the pedigree and the family.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
VUS, the doubt and not scaring extra.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Lab, the sample and the one that is not enough.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The clinician, the treatment and not jumping to a yes.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Read it, and talking to the family.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- genetic panels
- variants
- pedigree
- VUS
- genetic reports
- samples
- genetics clinic
- not scare
Sources for this job· O*NET 19-1029.00· ESCO/ISCO 2131
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514