Automation index
How much of a Geotechnical engineer’s job can AI already do?
A borehole comes earlier. Calling whether the building stands without hiding the clay do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Geotechnical engineer
22%
AI can already do 22% of this job.
#425 / 773
View rankingGeotechnical engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Borehole, the sample and the report.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Field, the water table and the one that was not read.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Foundations, the clay and not hiding it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Slope, the factor and not signing the one that slips.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The architect, the rush and not jumping to a yes.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
If it stands, sign it. And not hiding the clay.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- boreholes
- water table
- clays
- foundations
- slopes
- soil samples
- geotech reports
- factors of safety
Sources for this job· O*NET 17-2151.00· ESCO/ISCO 2142
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514