Automation index
How much of a Gilder’s job can AI already do?
A bole comes earlier. Laying gold leaf without seeing the join do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Gilder
19%
AI can already do 19% of this job.
#501 / 643
View rankingGilder
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prep, bole and the ground.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Lay, gold leaf and the join.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Burnish, matte and the one that lifts.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, altarpiece and the client who touches.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The humidity, the shop and not laying in a rush.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
No visible join, and not eating the gold.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- bole
- gold leaf
- burnish
- joins
- frames
- altarpieces
- matte
- gilding ground
Sources for this job· O*NET 51-9123.00· ESCO/ISCO 7316
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166