Automation index
How much of a Golf professional’s job can AI already do?
A swing clip comes earlier. Changing the strike so the handicap comes down do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Golf professional
22%
AI can already do 22% of this job.
#378 / 643
View rankingGolf professional
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Swing, clip and the plan.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Course, the pupil and the one who does not listen.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Putting, the green and patience.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Handicap, the event and not inflating.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The shop, the club and not selling smoke.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Bring the handicap down, and not breaking the swing.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- swing
- strike clip
- putting
- handicap
- the green
- events
- clubs
- the range
Sources for this job· O*NET 27-2022.00· ESCO/ISCO 3422
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166