Automation index
How much of a Growth manager’s job can AI already do?
An A/B test and a funnel report come earlier. Picking this week’s bet and fighting for budget do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Growth manager
31%
AI can already do 31% of this job.
#35 / 623
View rankingGrowth manager
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Analytics, funnels and growth dashboards.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 52% | +11.4 |
Copy, creatives and test variants.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Design experiments and read causality.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Align product, marketing and sales.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Ads budget and internal negotiation.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 18% | +2.5 |
Decide what dies and what scales.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 31% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Analytics, funnels and growth dashboards
- Copy, creatives and test variants
- Design experiments and read causality
- Align product, marketing and sales
- Ads budget and internal negotiation
- Decide what dies and what scales
- growth manager
- growth hacker
- responsable de growth
Sources for this job· O*NET 13-1161.00· ESCO/ISCO 2431
IS WORK OVER?
Game designer
26%
#199 / 623
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166