Automation index
How much of a Hairdresser’s job can AI already do?
A moodboard and a booking assemble themselves. Cutting, colouring, and sending the client out happy is the job.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Hairdresser
14%
AI can already do 14% of this job.
#639 / 643
View rankingHairdresser
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Diary, client cards and salon social posts.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Advise cut and colour from references.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 22% | +3.1 |
Cut, style and finish in the chair.EstimateNo public source provides a precise figure. This is our estimate. | 24% | 6% | +1.4 |
Colour, highlights and treatments.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 8% | +1.4 |
Hygiene, sterilisation and till.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 10% | +1.4 |
Care, retention and handling complaints.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 14% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- cut hair
- colour hair
- haircut
- barbering
- Diary, client cards and salon social posts
- Advise cut and colour from references
- Cut, style and finish in the chair
- Colour, highlights and treatments
- Hygiene, sterilisation and till
- Care, retention and handling complaints
Sources for this job· O*NET 39-5012.00· ESCO/ISCO 5141
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166