IS WORK OVER?

Automation index

How much of a Ham carver’s job can AI already do?

A carving protocol comes earlier. Thin slices without wasting the leg do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Ham carver

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Pick the leg, marbling and the cure point.
Estimate

No public source provides a precise figure. This is our estimate.

16%32%+5.1
Slice, the hand and the one who wants it thick.
Estimate

No public source provides a precise figure. This is our estimate.

22%8%+1.8
Use it, shrink and the bone.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
Event, the plate and the bar rhythm.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
The client, the photo and not making a show of it.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Thin for real, and not wasting the cushion.
Estimate

No public source provides a precise figure. This is our estimate.

14%12%+1.7
Total100%19%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • slice ham
  • marbling
  • the hand
  • use the leg
  • events
  • the bone
  • cure point
  • the cushion

Sources for this job· O*NET 51-3021.00· ESCO/ISCO 7511

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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